Score
0
SUPER CHARGE
10
CHARGE
0/10
ticket 0

Vault Run

Run, jump, double jump, wall kick and dash through the rooms to the terminal. Tap to hop, hold for the full jump. Jump out of a dash to keep its speed. Beat par for silver, the gold line for gold.
← → / A D
Run
Space / W
Jump, again for the double
Shift
Dash (Space cancels it into a jump)
Fast fall
R
Restart the room
Press any key or click to begin
SIGN IN TO EARN XP, TICKETS, AND SAVE YOUR SCORE
About this game ↓

Vault Run

Nine vaults under the city. One clean line.

Vault Run is a precision platformer set in the Undercity, the sealed levels under a neon megacity: a dead subway line, the flooded drainage below it, and the old bank foundations the city stands on. Each of the nine vaults is a run of four to seven rooms joined by checkpoint doors. The clock starts on your first input and keeps running through every death, so a clean line is the whole skill. Keys sit off the fast route and are lost if you die before the next door banks them. The movement is a jump you can tap for a hop or hold for the full arc, a double jump, a wall slide and kick, and an eight-way dash you can cancel into a jump to keep its speed. Hazards arrive one per vault and stack: spikes, a train on the near track, timed lasers with a telegraph, crumble grating over water, moving platforms, crushers on a rhythm, and dash gates you can only pass mid-dash. Beat par for silver, beat the gold line for gold, and two silvers in a district open the next one deeper down. Your best time, medal, keys and deaths per vault persist to your account, a ghost of your best run races you on every attempt, and each vault has its own time board. Trails for the runner are earned with gold medals and never sold.

How to play

  1. Pick a vault from the map. Open vaults are lit; a locked door tells you what opens it.
  2. The clock starts on your first input and runs until you touch the terminal, deaths included.
  3. Tap Space to hop, hold it for the full jump, press it again in the air for the double.
  4. Shift dashes in the direction you hold. Press Space during the dash to cancel it into a jump and keep the speed.
  5. Keys you carry are lost when you die. Passing a room door banks them and sets your checkpoint.
  6. Under par is silver, under the gold line is gold. Two silvers in a district open the district below.
Controls
← → / A DRun
Space / WJump, hold for height, press again in the air for the double
ShiftDash, in any direction; Space during a dash cancels it into a jump
Fast fall
RRestart the room

Scoring

A clear pays a base, plus points for every second under par, every key banked, and a deathless run, multiplied by the district. XP is paid per vault clear by medal. Tickets come from clears, keys, medals, a deathless run and the first clear of each vault; there is no passive drip. Score goes to the leaderboard; times go to each vault's own time board.

Tips

  • Coyote time is real: you can jump a few frames after leaving a ledge. Jump late, not early.
  • A dash refills on any wall, so a shaft is a wall kick, a dash, a wall kick, a dash.
  • Lasers run on the room clock from the moment you enter. Watch one full cycle, then go.
  • The safe route through a room costs ten to twenty seconds. Gold lives on the other one.
  • Bank three keys at a door and Overdrive fills: six seconds of unlimited dashes and doubles.
  • Your ghost is your best time. If it is ahead of you at the door, the room is where you lost it.

Related games

About Void Arcade

Vault Run is one of the original games on Void Arcade, the world's first self-evolving online arcade, games here keep changing after release. Read how that works, or browse every free browser game.