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Overclocked

Build it. Wire it. Drive it.
Drag parts onto the bench, wire each motor, then drive the course. Burnt parts cost money.
Tap PARTS to build. Slide the throttle to drive.
Mouse
Build and wire on the bench
W / Up
Drive (Shift for a crawl)
S / Down
Reverse
Space
Lay a plank
R
Reset the attempt
Press any key or click to begin
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About this game ↓

Overclocked

Build it. Wire it. Drive it.

Overclocked is a robot engineering game about building something that works and paying for what does not. You start in a garage with a co-founder, a budget and an investor who matches every credit you save into the next round. On the bench you drag parts into place anywhere along the frame: light or heavy frames, street wheels, lug tyres, balloon tyres and tread pods, four sizes of motor, three batteries, posts and beams you bolt together, outriggers, counterweights, planks and a hitch. Every motor gets its own circuit on graph paper: a fuse rating, a wire gauge and a gearbox, and the numbers are real, so a fuse rated under the motor blows on a hard climb and a wire rated under the fuse burns first. The robot is a rigid body on spring contacts, so it tips, wedges, slips and stalls on its own physics rather than a script. Round 1, The Incline, is the RoboCon qualifier: haul a crate on a rope up a gravel slope without snapping the rope. Round 2, The Chasm, is the semifinal: cross a gap with a plank you lay yourself, a drawbridge you pull, or a robot long enough to span it. The Finals in Reactor Hall carry a fragile Core through rubble, under a low tunnel and across a ditch against a clock. Anything that burns is paid from the same budget, and every delivery is graded on time, money left and the condition of the machine, from D to S.

How to play

  1. Pick a difficulty to open the campaign, then start a job from the board. Each job has a budget shown on the receipt printer.
  2. Drag a frame onto the bench, then wheels, motors and a battery. Parts snap anywhere along the frame.
  3. Open the Wire tab and give each motor a fuse and a wire. The schematic shows which part fails first under load.
  4. Test in the Yard for free, then take it to the Course. The QC tags under the bench come only from runs you have actually driven.
  5. Drive with W and S. Burnt fuses, wires, motors and gearboxes stay on the bench, smoking, until you swap them, and the replacement is paid from the budget.
  6. Stop on the pad to deliver. The report card grades time against par, the budget left and every sign of stress the robot showed.
Controls
MouseDrag parts onto the bench, click a part for its sheet, wire motors in the Wire tab
W / UpDrive, hold Shift for a crawl
S / DownReverse
SpaceLay a plank at the edge of the Chasm
RReset the attempt

Scoring

Each delivery is rated out of 100: time against par 35%, budget left 35%, and condition 30%, with points off for a fuse or winding that ran hot, gears near their limit, wheelspin, battery sag and parts lost. The rating is a grade from D to S and a score scaled by the difficulty and the round. Savings are matched 150% into the next round's budget.

Tips

  • A fuse rated just under the motor's continuous current blows on a long climb. A fuse over its stall current never blows and the motor cooks instead.
  • More gearing is more force at the wheel and less speed. If the wheels spin, the problem is grip, not power.
  • The Yard is free. Burnt parts are not.
  • A tall robot reaches the gold power cells hung over the course; three of them is a few seconds of OVERDRIVE with no heat.
  • On the Chasm, stop at the edge before you lay the plank, and check its rated load against the robot's weight.

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About Void Arcade

Overclocked is one of the original games on Void Arcade, the world's first self-evolving online arcade, games here keep changing after release. Read how that works, or browse every free browser game.